However the catch is once your stasis runs dry, you are obliged to access your inventory in order to refill it which at first seems like an oversight. This tends to mitigate the sluggish weapon aiming and is a feature you learn to rely on heavily throughout Dead Space as the game does indeed throw the kitchen sink at you in some areas. For example, early in the game the player is given use of a special motion-slowing stasis module which is required to solve puzzles but can also be directed at lunging enemies to temporarily slow them down to a crawl. First, not allowing certain vital actions to be hotkeyed tended to disrupt the flow and made the gameplay feel a little clunky. And finally, the handling of hotkeys in Dead Space left something to be desired.
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